Professional Experience

Bethesda Softworks

I ended my tenure at Bethesda Softworks working on the now canceled Project Blackbird. I served as a member of the VFX/SFX QA team and was expected to assist with smoke tests on both the client and the tools suite. While also personally assisting developers with any inquiries and investigations that they may have. I acquired a deep knowledge of the projects custom engine and was expected to push its limits regularly to ensure it is up to the developers standards. Additionally I assisted with collecting specialized data that help the engineering team work to optimize and streamline the games performance in massive multiplayer settings.

Previously I served primarily as a Mobile Tester and expected to assist in testing mobile projects such as Fallout Shelter and Elder Scrolls: Castles. I was expected to test the projects in creative ways to identify bugs utilizing my knowledge of the Unity Engine and the uniqueness of mobile games. I also complete and assist in creating test plans, complete regressions and work closely with my team to ensure every aspect of the project is tested thoroughly.



I also have heavy experience testing Starfield. On Starfield I was expected to log as many hours as I could during a work day to gather invaluable uptime data. I was also expected to identify bugs and add them to the database.

I have additional experience working on a variety of other projects including Redfall, Quake I, Quake II, Indiana Jones and the Great Cirlce, and Doom the Dark Ages. I am expected to be a flexible member of the QA team and be able to shift to any other project that may need additional help when needed.